Indeed, creating a single task that IS actually the state, is a way to go if you do coding.
Alterinatively (as said earlier) you can leverage the State callbacks on any Monobehaviour on your agent game object. Very similar to how the new Unity 5 StateBehaviours work.
Now, I am a bit skeptical on having 1 action list for each OnEnter, OnStay and OnExit. Both because that the UI will become very cluttered and I fear that in the end it will create more confusion. Often, sticking to limitations create a better workflow. At least in my point of view 🙂
Final, the reapeat, has not yet been implemented as there were some issues, which have resolved in the work I am lately doing, so hopefully it will be there for the State Node.
Thanks and best regars,
Gavalakis
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