Hi, Gavalakis, once again thanks for the prompt answer, and sorry for taking too long to answer it myself!
I’ve made some tests regarding my Actor.Instance class, and here are the results so far:
1. When I remove the variable from the blackboard and create it on-the-fly (which I assume would be a dynamic variable), I’m able to test it against null inside the blackboard — is it the only way of doing this?
2. If I add a variable in the blackboard, it appears like this:
Which is not what I need, because I can’t test it for null values — is there a way of making it appear as null at first, like it happens with instances of GameObject?