The conditions on the Behaviour Tree connections have been removed on purpose as to keep the design more organized around nodes, where the same thing can be achieved with a decorator. The old trees will still show the condition as to be backwards compatible and not break up already created trees.
If you certainly want to work with conditions on the connections I can tell you a very simply way of allowing them, but I really suggest that you to not and work around with decorators as to allow future update combatibility. The said decorators are Interruptor and Accessor for now. So it’s by desing 🙂
I realy can’t figure out what could possible went wrong with your trees 🙁
If you have a backup of the project, I would suggest you redo the process, of:
-Remove old NodeCanvas folder
-Import new version
-Re-open Unity
Thanks and sorry for the inconvenience
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