Indeed. Only the master FSM can currently be bound to the owner and all nested graphs (be it FSM/BT or any other type of graph) can only be .asset graph references. This is indeed by design and there are some solid reasons behind this, but I frequently get this request, thus I will see if it could be implemented, while keeping the design clean and if so I will add this feature.
Thus, currently the way to work around this, would be to use Blackboard variables (not nesescarily global…Just the blackboard of the owner) and use those variables within the nested FSM tasks.
Since the blackboard is a component attached on the graph owner gameobject, it CAN have scene refences as normal. All that the nested graphs have to do is read from those variable.
Please let me know if you want more clarification on this subject.
Regarding the variables seperator, yeas I can certainly add this in the next udpate 🙂
Thanks!
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