I’m fairly new to your approach so I’ll reread the documentation a bit 🙂 The main confusing thing about it was that you can still assign scene objects to unbound FSM/BTs without any warning of something going wrong when you exit it. Maybe just inserting a warning there or prevent it alltogether would be better instead of working around the design decision. As long as I can understand it, I can work with it, but it happening without any warning was suprising.
But nontheless, thanks for your great work!
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