This is naturaly like Unity works 🙂
The GetComponent function of unity, simply returns the first found component of the type requested.
A workaround this, would be to assign the PlaymakerFSM component directly, instead of dragging the gameobject that has that PM FSM.
Let me know if this works for you.
Thanks.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.