Reply To: Scenario with Nodecanvas

NodeCanvas Forums Support Scenario with Nodecanvas Reply To: Scenario with Nodecanvas

#10618
wilbert
Participant

Thank you for your reply. I’ll start experimenting with a FSM.

How would I do a check if a clicked gameobject is the current scenario gameobject and then animate another object (set Mecanim state)?

The ‘current’ gameobject is a List with scenariosteps (a custom class) that looks like this:

(A screenshot would be nice, I’m more a designer than a programmer and thus more a visual person (also the reason why I think NodeCanvas is great 😉