NodeCanvas Forums › Support › Scenario with Nodecanvas › Reply To: Scenario with Nodecanvas
Thank you for your reply. I’ll start experimenting with a FSM.
How would I do a check if a clicked gameobject is the current scenario gameobject and then animate another object (set Mecanim state)?
The ‘current’ gameobject is a List with scenariosteps (a custom class) that looks like this:
(A screenshot would be nice, I’m more a designer than a programmer and thus more a visual person (also the reason why I think NodeCanvas is great 😉
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