Reply To: iOS: ExecutionEngineException

NodeCanvas Forums Support iOS: ExecutionEngineException Reply To: iOS: ExecutionEngineException

#10678
democritus
Participant

Slowly making progress. After running into the trampolines error, I added the AOT parameter to increase nimt-trampolines to 512. However now I’m having another NodeCanvas based crash in IOS:

EXC_BAD_ACCESS, which is a null pointer as far as I understand. Seems to happen here:

m_NodeCanvas_Framework_Task_Set_UnityEngine_Component_NodeCanvas_Framework_IBlackboard ()

Any ideas?

I have a bunch of missing Blackboard parameters that are then added when the game runs. Could that be it?