I don’t know what kind of animation it is because I am making them in Unity itself. The only way I understand to check or change animation type is through the import settings if it was made in an external program like Blender. I assume they are Generic. Adding that line of code allows the animation to work. In fact, after commenting out that line the animation will continue to work until I close and reopen unity. I assume this line is doing some sort of type override for any animation that runs it, that remains after leaving play mode. I consider this to work for my error. Thank you for your quick response!
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