Say i add a “Curves Track” on a cube
scrub the track to 7 seconds
and move the cube, keying the position on the track
what if instead i could key the position to a variable
like a vector property on a second actor
right now the few interactions in my game are hard-coded,
and i had to line up multiple animators on each actor (i have animators on separate body parts)
i struggle a lot with the programming and it really doesn’t make sense to me that an interaction is something to program
feel like all data should be completely separate from the logic
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