The variables are part of a the Blackboard component that exists on the gameobject of the BehaviourTreeOwner component. As such whether or not the tree is a bound one or an asset one, should make no different since the Blackboard component is responsible for binding it’s variables with the components on the gameobject.
Can you please provide a bit more details of the setup and steps taken, because I think I misunderstood the issue here.
Thanks in advance!
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