Reply To: FSM SuperActionState OnUpdate callback triggered only once

NodeCanvas Forums Support FSM SuperActionState OnUpdate callback triggered only once Reply To: FSM SuperActionState OnUpdate callback triggered only once

#10878
aelkhan
Participant

Thank you very much for your answer.
The proposal #2 will be fine but raises a question : if I implement a “OnStateUpdate” in several scripts (let’s say script1 and script2) attached to the GameObject owner of my FSM, is there a way to control (or to know) the execution order of script1.OnStateUpdate and script2.OnStateUpdate ?
Thanks in advance