Reply To: FSM Send Event with Multiple parameters

NodeCanvas Forums General Discussion FSM Send Event with Multiple parameters Reply To: FSM Send Event with Multiple parameters

#10977
Gavalakis
Keymaster

Hello,

There is indeed a plan to allow more parameters in events yes, but can’t promise as of when this will be ready.
If you want to pass 4 gameobjects, then probably the best way to do it, would be to use a List<GameObject> using SendEvent<List<GameObject>> as a parameter and then use a CheckEvent<List<GameObject>> and finally save the list to the blackboard.

If you want to handle the event manually (which seems better in your case), you can create a custom task and use the [EventReceiver] attribute. Here is an example:

Let me know if that helps, or if you have any ideas to suggest of course.
Thanks.

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