This would require a custom dialogue UI implementation, probably one created based on the existing one. What you could do is to add two Image variables to the UI script, one for Yes and another for No. Then change the Image used on the option button gameobject instantiated and used, based on the statement.text (or even the statement.meta). If you want so, I can certainly take a look at this tomorrow and provide you with a more complete example for your convenience if so required.
Let me know.
Thanks!
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