FSM will by design end/stop when it reaches a State that is Finished and that is also has no transitions to transit to. I could add an option for this if it is really required, but alternative you can indeed use the “Run Forever” action like markus said. You can add this “Run Forever” action in you last state that you want to “Hold” instead of being finished. Doing this will not require any extra transitions and will keep the FSM from finishing.
Let me know if this works for you.
Thanks.
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