Thanks for the video and information.
The reason why ResetPath exists there is that if the action is stopped before completion (interrupted), it also resets the path, thus interrupting pathfinding as well.
The problem here is due to having an inbetween state for the tweening and because that state takes some time to complete.
Have you tried putting both “Tween Position” and “GoTo” actions in the same state directly under the AnyState transition? Or is this something you dont want to do for some reason?
Let me know.
Thanks.
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