windouws7 unity5.3.5
I use the built-in task.I also selected the task but didn’t see the gizmos.
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Conditions{
[Name(“Target In View Angle”)]
[Category(“GameObject”)]
[Description(“Checks whether the target is in the view angle of the agent”)]
public class IsInFront : ConditionTask<Transform> {
[RequiredField]
public BBParameter<GameObject> checkTarget;
[SliderField(1, 180)]
public BBParameter<float> viewAngle = 70f;
protected override string info{
get {return checkTarget + ” in view angle”;}
}