The action in the OnUpdate list do get called every frame, but only as long as the state is active. As explained in the help text of the node in the inspector, The Super Action State is Finished when all actions in the OnEnter list is finished. This is done so that the state is able to Finish at some point and as such OnFinish transitions take place.
If you don’t really want this to happen, a way around this would be to simply add a Utility/RunForever action in the OnEnter list of the state.
In the next update I will probably add a option to turn on/off this behaviour.
Please let me know if this works for you.
Can you also please clarify your second question about implementing your own OnUpdate and what you mean by that? 🙂
Thanks!
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