OK…
The Behaviour is useless, i make it just show the bug.
Our Behaviour is like screenshot , it’s a Parallel(First Failure) with two children, left is a action list, right is a Repeat (Forever);
when the action list run GameObject.Deactivate, the Behaviour still running; and Next time we activate GameObject , the behaviour will run the Repeat really forever…
i know there is a mistake about Parallel(First Failure) , it have to be (first success);
but i still think Deactiveate GameObject , but Behaviour not Stop is a litter unusual…
Attachments:
20160719131133.png
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