I actually went on ahead and scripted it in code instead. I was using a 2D Toolkit Animator Play() Execute Multiplatform Function and for some reason, it’d get stuck in a simple if S is pressed condition if I was mashing the key. I tried to replicate it in a brand new FSM just a few minutes ago and I couldn’t reproduce the issue myself, so it was probably just something faulty going on on my end.
I’ll let you know if it pops up again in the future.
Thanks much!
EDIT: (I also just realized that I should’ve posted this in the Support forums instead. My apologies!)
Login
Register
By registering on this website you agree to our Privacy Policy.