NodeCanvas Forums › Support › Multiple issues with NodeCanvas › Reply To: Multiple issues with NodeCanvas
So I removed nodeCanvas, removed all noveCanvas components from all my gameobjects, then re-imported nodeCanvas and added back all of the components, and set up all of the variables again, and now it’s working. That was a lot of work. I got the stack overflow error again while I was setting it up, but no crash. I also got this error once or twice:
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ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:656) UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:363) UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:323) UnityEngine.GUILayout.DoLabel (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:22) UnityEngine.GUILayout.Label (System.String text, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:12) NodeCanvas.Framework.Node.ShowNodeContents () (at Assets/ParadoxNotion/NodeCanvas/Framework/Design/PartialEditor/EDITOR_Node.cs:409) NodeCanvas.Framework.Node.NodeWindowGUI (Int32 ID) (at Assets/ParadoxNotion/NodeCanvas/Framework/Design/PartialEditor/EDITOR_Node.cs:240) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:485) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUI.cs:1869) UnityEditor.EditorWindow:EndWindows() NodeCanvas.Editor.GraphEditor:OnGUI() (at Assets/ParadoxNotion/NodeCanvas/Framework/Design/Editor/Windows/GraphEditor.cs:416) UnityEditor.DockArea:OnGUI() |
I’m hoping that the strange behaviors and crashing stop after this and the the sub trees stop disappearing. I’d still like to know how to get the Time and custom interface types to show up, and how to access Input Axis values.