Thanks for letting me know.
Normally, the NodeCanvas window should stay open even when there is compilation error since if there is a compilation error, Unity will not recompile of course and instead will use the last successful compilation. I think in one specific version of Unity though, this was not working as expected (bug?) but can’t remember which version exactly this was happening on. What platform are you under and which version of Unity are you using?
Thanks.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.