Composite sequencers work that way.. and that is expected.You get more details in the node description help: “Execute the child nodes in order or randonly and return Success if all children return Success, else return Failure. If is Dynamic, higher priority child status is revaluated. If a child returns Failure the Sequencer will bail out immediately in Failure too.”
I would suggest you try (for the Main Composite) with some other composite nodes, like: Selector or Flip Selector or Probability selector, they will give you similar results,
you might want to check the sample scene that come with Nodecanvas package called “imaginary cat”. that is a very similar example of what you are trying to accomplish,
cheers!
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