That is superb news! Building an AI-based (i.e. the movement piece of player AND opponent) requires a non-linear increase in calls to the Animator to maintain to create a decent experience. It’s a tough challenge. One of elements liked most is the ability to micro-manage responsiveness when paused and moving forward frame by frame. It exposes the slowdown on Animator calls. Granted , they are complex, but , for mus at least, its’ a goldmine of potential optimization.
Looking forward to incorporating it when your schedule permits!
Many Cheers.
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