Summer was a bit of dead production wise due to vacation. I’ve got back to track only recently.
There is a new version coming in the next couple of days mostly with fixes. The changes of that version include the following:
*FSMs will not be Finished/Stopped now if there is any active node running including AnyState and ConcurrentState.
*FSM SuperActionState changed behaviour to not Finish when the OnEnter list actions are Finished. Instead it will continue calling OnUpdate actions until a transition is made.
*Right Click in the Browser window now go backs one step.
*Fixed OnGraphStarted not being called in SubTrees.
*Fixed unability to bind Blackboard Variables when editing a prefab.
*Fixed “Send Global Event” from sending multiple events in graphs of the same gameobject.
*Fixed AOT Generator for non-namespaced classes.
*Fixed FSM Nested BT State that was not sending events correctly back to the FSM.
*Fixed frame skipping in MonoManager.cs.
*Fixed IOS EXE_BAD_ACCESS in Task.cs (thanks to emilio.saffi).
*Fixed “Create Defined Blackboard Variables” command, that was incrementaly adding Global BB name (eg “Global/”) for global variables.
*Fixed when duplicating or pasting nodes, they will now be auto selected.
*Fixed NC ObjectDrawer and PropertyDrawer that were not utilized when placed under an “Editor” folder.
Cheers!
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