Im sorry to hear that. If you have any suggestions for the documentation, by all means do let me know.
There is also actually a scene in the downloadable examples that does what you were after with an FSM.
Bellow are two possible way of doing this, one with a Behaviour Tree and another with an FSM in NC.
The Action Task used here in both cases is “Script Control/Execute Function” and within which the “Transform.Rotate” function has been selected.
Please let me know if this works for you.
Thanks.
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Attachments:
FSMRotate.png
BTRotate.png
ExecuteFunction.png
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