For chocolacode’s suggestion, you simply need to change the Check Keyboard Input from “Down”, to “Pressed”. As such the conditional decorator will evaluate as long as the key is pressed/hold.
For my suggestion, if you simply want rotations and no movement, you can use GetInputAxis, then a “Script Control/Execute Function” task and select “Transform.Rotate(float, float, float)”. Then link the x, y, z parameters of that Rotate Function to the variables saved by the GetInputAxis. For example:
Let me know if either of those work for you.
Cheers!
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Attachments:
Rotate.png
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