Are you referring to an error like this: “Requested Type with name ‘XXXX’, could not be loaded.”
If so, this is totally harmless and a log I could potentially simply remove. It just states that the type does not exist in the project, but other than that it does not affect neither the editor nor the runtime.
If you think it is an annoying log, then you can indeed do what you said in your previous post. That is, saving a preset for each of your projects and loading them back when you switch between one another.
The only alternatives I could have made for the types list to be “per project”, would be to either use a ScriptableObject asset in some Resources folder, which is clunky to say the least, or use a real class that contains the list of types which mostly defeats the purpose of the editor. Thus why the presets exist 🙂
If you have something different to suggest, I’d like to hear it of course.
Are you referring to some other error though?
Let me know.
Thanks.
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.