Reply To: Calling a start Behavior

NodeCanvas Forums General Discussion Calling a start Behavior Reply To: Calling a start Behavior

#11466
Gavalakis
Keymaster

Hey,

Sorry for late reply.
If you drag and drop the FSMOwner Component itself, instead of the GameObject in the task reference object field, then the task will use that reference exactly instead of getting the first found on the gameobject, which is the case if you drag and drop a gameobject instead.

Let me know if that works for you, or need further help with that.
Thanks!

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