Reply To: Running a FSM whilst Time.timeScale is 0

NodeCanvas Forums Support Running a FSM whilst Time.timeScale is 0 Reply To: Running a FSM whilst Time.timeScale is 0

#11595
zsoik
Participant

Thanks! If it conflicts with another feature (I can certainly see why it would be beneficial in some cases that the state machines are stopped when the game is basically paused), I could also live with the same approach unity tech did with the animation controller, where you can choose wether it should run off the scaled or unscaled time.