Reply To: Running a FSM whilst Time.timeScale is 0

NodeCanvas Forums Support Running a FSM whilst Time.timeScale is 0 Reply To: Running a FSM whilst Time.timeScale is 0

#11603
Gavalakis
Keymaster

Right now, it hasn’t personally occurred to me to conflict with anything. An option like you suggest would indeed be nice, but because MonoManager is created in runtime there is not really a good place to put that option 🙂 (and I’d like to avoid to have it pre-created in the scene). Of course such an option could still exist and be set via scripting.
For the time being though, I’ve just removed the timeScale check for the next version, at least until someone needs it.

Thanks 🙂

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