No missing scripts in the logs but I have just noticed this line precedes every SEHException.
Exception thrown: ‘System.InvalidCastException’ in mscorlib.ni.dll
Unity version: 5.4.1p1
NodeCanvas version: 2.5.6
I should mention that everything is absolutely fine in the editor, the exceptions only appear when running the UWP project.
The version of NodeCanvas I’m using has been customised in some areas by my client so I can’t do a straight update. I can modify any problem areas you recommend though.
Thanks again.
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