Reply To: Nested FSM never runs onFinish if has AnyState node

NodeCanvas Forums Support Nested FSM never runs onFinish if has AnyState node Reply To: Nested FSM never runs onFinish if has AnyState node

#11800
pierrickb
Participant

Hi,

I did not find any “transitional condition” to exit the FSM, except the one you posted above. Maybe I missed them …

It may be a good idea to add an option, yes, as we are mainly use “Any State” to look for button clicks at a given moment in our game (placement phase in a tactical RPG, for example).

For now I added your custom action and it’s working perfectly though, so no pressure.