Regarding the hideFlags check, it should not be modified in the source code, since it is required for determining whether a graph is bound or not and thus act accordingly (even though this check has already been changed for the next version).
Deserialization of graphs is obviously having a performance impact due to GC allocation (that can’t be avoided), but there should be no problem if the gameobjects are pre-loaded in load time. Certainly not the same impact as when instantiating and deserializing on-the-fly.
Are you saying that preloading the gameobjects at load time instead of instantiating them on-the-fly, still occur in a performance impact?
Let me know.
(PS: I hope I did not misunderstood your questions)
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