Yeah that’d definitely would be something that would be very appreciated! I just looked at the SubDialogueTree implementation and actually I think it wouldn’t be that hard to do myself (Just syncing variables back in OnSubDialogueFinish if I got it correctly).
Edit: That does work pretty well, I even got a custom StartDialogueTree action working in my FSM with the same variable binding code as in SubDialogueTree. The only drawback I see now is that the bound variables won’t update until the dialogue finishes but I don’t see an easy fix for that.
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