I know I explain myself very badly. within your Playmaker download, you provide two very interesting Playmaker actions called “Send Global Event” and “Send Owner Event” That I assume are directed to a Behaviour Tree Owner Script. In the NodeCanvas Documentation it says:
In regards to FSMs, using events is very straigtforward, but using events in BehaviourTrees along with the various Decorators included allows for a lot of flexibility in designing a behaviour tree. For example:
You can use a CheckEvent along with an Interruptor Decorator to interrupt the decorated child if the event is received.
You can use a CheckEvent along with a Conditional Decorator to trigger access to the decorated child when the event is received.
That is what I am trying to to do, but with little success. I am trying to Send an event from Playmaker to a branch/leaf in Nodecanvas that has an Interruptor Decorator or a branch that has a Conditional Decorator.
Kind regards
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