First of all, thanks for your positive feedback 🙂
Indeed this is something I haven’t much accounted for to be honest.
Regarding the task at hand, I just spend some time coming up with something to provide you, but it wasn’t solid and quite hacky. For example it wasn’t accounting for space between brackets (eg < b>), neither multiple formats (eg <b><i>Hello</i></b>) and overly bad, so I dropped it 🙂
I will definitely look at implementing this solidly though within the existing DialogueUGUI soon after the new version is released which is around the corner. As soon as I have something good running, I will also let you know in this thread too (so that you don’t have to wait for the release which will include this).
Just to clarify about the DialogueUGUI, you can actually make a copy of the script and the prefab (renamed to something like MyDialogueGUI) and basically create your own GUI prefab and functionality by using the existing one as the base template. You will then just have to add your prefab in the scene for it work and will not worry about later updating to a new NodeCanvas version, messing up your GUI :).
So if doing this is something that will help you move forward faster, by all means it’s possible.
If you do decide to do that and need any help, by all means do let me know!
Thank you!
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