I was thinking of that as well, but I don’t feel good about manually editing/adding IDs in possible large amounts of dialogues. I’m also unsure if I want the dialogue system too tightly coupled with the engine so I spend some of my time last week on implementing a custom dialogue parser so that I can write dialogues in a standart text editor and then use the parsed information in-engine.
Thanks again for your help and the system! I’m really looking forward to actually using node canvas on a future project 🙂
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