Global Variable names are correctly keeping referenced when changed in NodeCanvas, unless the Global Blackboard (place where variables are stored) name itself get changed. As long as the Global Blackboard name is set once and not changed, variables should be reconnected when their name changes.
Please note though, that in contrary to playmaker, in NodeCanvas, Global Variables are per-scene and not an asset in the project. As such in cases where prefabs are involved to be used across different scene, global variables references will indeed be lost if their name changes.
This is something though that I am already looking to refactor and address.
If you have any other questions, please let me know.
Thanks.
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