Thanks for clarifying. So your goal here is to have reusable graphs in the scene for say interactable objects, where each such interactable object has a graph assigned to denote how to interact with this specific object.
This is quite interesting indeed, but a bit different than how a GraphOwner currently works in the sense that the graph assigned to the GraphOwner is meant to control that GraphOwner itself.
I will take a look at making what you want to do easier since I find this a very good use case of NodeCanvas 🙂
Maybe I could create a mini system for interactable objects like what you are after here so that everything is more streamlined.
I will also investigate the editor code changes you suggest, just to confirm if they impose any other issues and if not I will put them in the next version as well.
Thanks for bringing this matter up.
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