Thanks very much Jacob! These trees look awesome but they are way more complicated than what I’d be able to grasp right now. I think I’ll start from scratch today and keep it as simple as possible. May be I’ll start off by making the AI attack each other at a certain distance until one dies, then I might build on top of that overly simple construct.
Still, if anyone cares to drop by and leave a hint on how to handle NPC routines or BTs in general, that’d be great!
Login
Register
By registering on this website you agree to our Privacy Policy.