I am sorry but I am not exactly sure what what you mean is the problem. :/ Can you please post a screenshot of the BehaviourTree you have, or more information of your setup and usage?
Also, please note that because initialization is called in Awake of the BehaviourTreeOwner component, the gameobject has to be activated at least once, otherwise Awake will never be called, thus initialization will never happen. I could make the Awake method public if you want, so that you can manually initialize the BehaviourTreeOwner by calling Awake() even when it is disabled.
Please let me know.
Thanks.
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