Reply To: [FSM] ConditionNode

NodeCanvas Forums General Discussion [FSM] ConditionNode Reply To: [FSM] ConditionNode

#12351
Gavalakis
Keymaster

Hello and sorry for the late reply!

Thanks for your suggestion, even though I am not sure I totally understand what you mean 🙂
The ConditionNode you mention will anyway require to have transitions for us to tell it where each condition will transition to, correct?
If so, what is the different of this ConditionNode you suggest, versus using for example an empty state with transitions where each transition has a condition (as it happens now) ?
Can you please clarify a bit more of the difference and the features of the ConditionNode you suggest?
I am totally up for new node suggestion. I just need to understand what you mean a bit better 🙂

Thank you!

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