Reply To: [FSM] Unique identifier for a State

NodeCanvas Forums General Discussion [FSM] Unique identifier for a State Reply To: [FSM] Unique identifier for a State

#12363
Driiade
Participant

Nope it’s not what I want so…

I hoped it would be a GUID created when editing the FSM. So all prefabs would have the same and to pass it throught network I could TriggerState with it. But if created on each client and different for each client… It’s useless for me :p

For the moment it work great, but I have to trigger all NestedFSMState with the path from the root … not really optimized ^^.