That is really interesting. Unfortunately there is no proper way of doing what you are after here, at least yet, (other than using prefabs of course).
One feature I once had in mind and is probably very well paired with your request here, is the ability to -like you said- be able to create Asset Blackboards, and have those blackboards be referenced for the GraphOwner to use instead of one found attached on the gameobject as an option.
I wasn’t actually thinking of making it a local instance of it at runtime though, but rather as a way for GraphOwners to share the same Blackboard Asset and thus variables. I could though add an option in the GraphOwner inspector to make a local blackboard instance at runtime, or simply use the reference itself.
Please let me know if you think that this will work for you and if so, I will move the feature higher in the priority roadmap list 🙂
Thank you!
Join us on Discord: https://discord.gg/97q2Rjh
Login
Register
By registering on this website you agree to our Privacy Policy.