A summer vacation ? I am outraged! Seriously,I hope you enjoyed yourself thoroughly!
The Unity crash message was “..fatal error – the memorystream file is corrupt. Remove the file and restart Unity.”
As regards the crashes, we are okay on this end now as far we know. It took extremely methodical rebuild of the BTs and sub-trees. So, we had to recompose the characters NC component by component. Actually, once it got started it wasn’t that long to overcome it.
Essentially, it was flawless in 5.4.3. And then all hell broke loose in 5.5.3. It would only occur in the Play mode…immediately when entering Play mode and we discovered that breaking a prefab instance (rebuilding) was safe. If you even activated one of those devils(prefabs), trouble would occur. All prefabs were deleted from the projects. Eventually, we got to the “Project Rebuild” button. Nonetheless, the old prefabs were extremely dangerous.
Essentially, Unity sent the crash report to their internal GC.
On another note, been trying to modify FindAllWithTag action. we’re trying to have ‘searchTag’ accept a BB variable. VS warns that it can not convert a BBParameter<string> into a ‘string'(Unity). Does this have to be cast? Something similar occurs in GetOverlapSphereObjects. This one is bit trickier because we’re dealing with the bit shift operator. It can be accomplished and it works fine if use a private variable and supply it with a hard int vale in the action script, but, introducing an external variable for the Layer is not successful. It will bark about converting an int. Attached our version below.
Attachments:
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