If you want to make a reusable FSM, you can either create an FSM asset and have it assigned on any FSMOwner that you want, or alternatively create an FSMOwner and make it prefab. Can you please clarify the usage?
Regarding instantiating the FSM, that should be working correctly. Do you maybe have an ActionTask that destroys the FSMOwner gameobject somewhere ?
Let me know.
Thanks.
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