While there is no built-in support for localization as of yet, a few people have already localized NC Dialogue Trees, by using the “Meta Data” field that all dialogue text come along with, for defining “String IDs”. (All relevant node inspectors have that Meta Data field).
Then by implementing a custom UI (or simply building up the included one), whenever a dialogue text is about to be shown, you can use the “Meta Data” string that is passed to the UI (within the Statement data class) to fetch a localized version of the text from within some dictionary/table lookup.
If you want more information on the above, please let me know.
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