NodeCanvas should generally work on all versions of Unity, including 2017.x.
Indeed though, the SyncBlackboard feature is one of those features (probably the only one) that I haven’t yet tested in 2017.x .
The “#if UNITY_5” directive is basically a bad leftover back from when NodeCanvas was still supporting Unity 4.x
Thank you for bringing this into my attention and for letting me know that even by removing the directive, you still encounter an error.
I will review the code and confirm/make required changes, so that it is working on Unity 2017 as soon as possible!
Once tested and running I will also update you here with a new post reply, as well as a fix.
Thanks!
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