The way to replicate this bug is let say I have a GameObject, inside that GameObject, I put:
– An Animator component
– A Sprite Renderer
– A FSM / BT + Blackboard (empty)
– A MessageRouter
Even in the editor, after I add MessageRouter, the Apply Root Motion in Animator component will show as “Handled By Script”. But if I commented those lines of code, the Apply Root Motion toggle goes back to normal.
By the way I used Unity 2017.2.
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